Once you have this app on a phone, you can see just about everything the phone does from a handy online interface. You can see the phone's calls, texts, photos, and even the details from inside of a few messaging apps. Every log is easy to find and even comes time stamped for convenience.
Spy Phone App starts you with a three-day trial and then requires a monthly subscription if you want to keep using it. The app supports as many as ten phones and can hide cleverly from the gadget's menu with ease. Sadly, the app -- which appears as "Android process" on the device -- can still be uninstalled without much fuss. Spying apps like these may be illegal if you don't own the phone you install it on, so make sure you know all the rules you need to know before you use this app.
With the ability to reveal just about anything a phone is doing and hide completely on a phone, this app presents you with a ton of power. While it won't win many points for style, it makes up for it by being incredibly easy to set up and use. Spy Phone App works incredibly well for people who want to always know where a phone is and what it's doing. I am a mom and these days this can be an important responsibility.
The good part is that now you can use software to check on your child just to be sure he is ok. With Spy Phone App with have a lot of features like even tracking social media messages without root. I would recommend the Android phone because it is a lot easier to have access to all kinds of activities.
I have been using this application for a few months. The app was great when I started using it but what's even greater is that the application is updated a lot. In their latest update you can track sent whatsapp messages without root. I think they may be the only ones on the market that can do this right now. I have installed many applications but I could not get them to work for whatsapp messages. Spy phone app was the only one that worked for whatsapp without root. Sure you have to run a script in order to get it to work, but it was worth it. Also the price is great in comparison with other apps.
I like this application. I used it for more than 2 years. I had some problems with it but always support helped me. It is important to have someone that can help. The most difficult process was to get the Whatsapp messages without root. So far I can not say I have something important to complain about. It would be nice to have a simple process to get the Whatsapp messages, but I guess that this was as good as it gets.
I use this app to monitor my child. I can listen to his phone calls, I can see his sms and a lot of other things on his phone. So far I used it for a few months and I had no ptoblems. I like that Whatsapp works without root. You have to run a script on your computer but it's worth it. I would really like to have more messaging apps that work without root. I tried to root once the phone but it did not work. It would be great if I could see kik, viber or snaptchat without root.
Sms commands - remote control Record audio - phone calls and surroundings You can even see movies from the phone.
I would like to have the remote control feature without the sms commands. For example a button on the website that will start record surroundings. If you would have live streaming on that audio, then it would be perfect. You can see a lot of things on the phone With an sms, you can also control the phone - record audio, start an alarm or take a picture.
I use the software legally but I would still like to have a stealth version - to install that version on my child's phone. You have a lot of features The price is low compared to other apps With device administrator rights you can block the uninstall of the app. I used this app for a long time. I can tell that this is the most reliable application I could find. Thank you. Horrid and moronic customer service. I consider myself non-techy, but dang, they should hire me, as I found better answers quicker than their customer service and IT department did. A refund policy that just will never ever refund.
Why they don't just advertise as "non-refundable", I do not know. I purchased Highstermobile software, and some of the features worked, but not all. The customer service is a joke, I had some problems installing and ended up finding better and quicker answers myself on google. They have since re-written their refund policy because of me and added "a refund is not due if you use the software to any capacity".
A tab below the toolbar shows the current sketch name, which defaults to one containing the current date if the sketch has not been saved yet. Processing prompts us to provide another filename as soon as we save the sketch. The right-arrow button to the right of the tab allows us to add more tabs if we'd like to split the code into separate sections. As sketches grow in scope and complexity, the use of tabs can be a great way to reduce clutter by separating classes and methods for different purposes into distinct tabs.
Each tab is saved as a separate Processing source file, or pde , in the sketch folder. The text editor, shown in white below the tab in the image above, is the actual area where we write and edit code. The line number of our current cursor location within the code is shown at the very bottom of the sketch window. The message area and console below the text editor provide us with valuable feedback as we develop and debug. You can always find more information on the key IDE features discussed here, as well as a summary of the installation, on the Learning page of the Processing website.
Results for: cell phone tapping software
Now that you know how to work with the Processing editor, you're almost ready to write your first sketch. Any Processing sketch that will interact with users or make use of animated graphics—as is the case for all the sketches in this book—must include two methods:. An instance of the setup method, which initializes key variables and settings the sketch will use and is executed only once when the app starts.
An instance of the draw method, which continuously updates or redraws the screen to respond to user input and real-time events. If we redraw the screen fast enough, users will perceive individual images, or frames , as continuous movement. It's a principle of film and animation we have all experienced. A typical Processing sketch starts by defining the global variables it uses, followed by both setup and draw methods. For instance, we can set a particular window size or screen orientation , or we can load custom fonts and media assets. The draw method, in contrast, is called repeatedly to update the screen sixty times per second by default.
We can adjust this rate using the frameRate method. If our drawings are complex or if they require substantial amounts of processor power to compute, Processing might not always be able to keep up with the 60 fps frame rate. We can always get some information on the current playback rate through the frameRate constant Processing provides to us.
As a point of reference, cinema film runs at 24 fps and digital video typically at 30 fps. Neither setup nor draw accepts parameters. They are void methods and do not return values. Both are used in virtually every Processing sketch.
Java for Mobile Devices Downloads
Let's now say "Hi" to Processing by creating a simple sketch that draws an ellipse repeatedly at the current cursor position. We'll add some complexity to its graphical output by having the ellipse expand or contract along its vertical and horizontal axes, depending on how fast the mouse moves across the screen. This basic drawing sketch, shown in Figure 2, gives us immediate visual feedback and uses your mouse as input.
As you move along, experiment and play with parameter values to better understand them. We use a single drawing primitive for this sketch, the ellipse , also used to draw circles by providing equal width and height for the ellipse. In Processing, an ellipse x, y, width, height requires four parameters:. We want the position of the ellipse to follow the mouse, and for this we need to know where it's located at any given moment.
Processing stores this information in two system defined variables: mouseX and mouseY. The pair returns the x and y coordinates of the mouse in pixels relative to the origin of the display window, not the computer screen.
In Processing, the origin of the display window [0, 0] is located at the upper left corner of the device window; [width-1, height-1] is located at the lower right. We'll use mouseX and mouseY to set the horizontal and vertical position of the ellipse center. For the width and height parameters of the ellipse, we'll use two additional system defined variables: pmouseX and pmouseY.
If we move the mouse, we can calculate the mouse speed by subtracting the previous from the current mouse position. By subtracting mouseX from pmouseX , we determine the horizontal mouse travel distance in pixels within one frame, or for one-sixtieth of a second. We use the same approach for the vertical trajectory by subtracting pmouseY from mouseY for the vertical speed.
Go ahead and run the sketch by pressing the Play button. Processing will open a display window whose default size is by pixels, as shown in the image above. When the window appears, place your mouse pointer there and move it around. If we move the mouse quickly from left to right or up and down inside the display window, the ellipse width and height increase, depending on where we are heading. Drawing in such a small sketch window restricts our mouse movement, so let's use the size method to increase the window size to [, ] , as shown in Figure 2.
We add the size method to setup , because we need to define the window size only once when we start up the sketch. In a typical Processing sketch, the idea is to keep everything strictly away from draw so the application doesn't get bogged down executing extra statements at the rate of sixty times per second. Now rerun the sketch. With a bit more pixel real estate x px , we now have the space to build up some speed.
Let's finish by saving the sketch as basicDrawing. When the sketch is saved, the tab is renamed to the current sketch name. Press Open in the toolbar and see your sketch listed at the top in the sketchbook. You've just completed your first Processing sketch in Java mode. Time now to make an Android app from the sketch and run it in the Android emulator. Click "Add mode Close the Mode Manager and use the drop-down menu to switch to "Android" mode. The structure and statements of a Processing sketch are identical across modes.
So there is nothing we need to change in our sketch to run it on an Android. The following lines should appear in the console area at the bottom of the IDE when the Android emulator launches for the first time:. The emulator starts up the Android OS exactly as a device would, just a bit more slowly. Once Android is running, Processing then installs the Android package apk and launches the sketch. If it takes too long for the emulator to start up, Processing might time out and you might have to relaunch your sketch one more time.
The sketch looks identical to the Java mode sketch illustrated in Figure 3, and if you move the mouse in the emulator window, it responds the same way it did in Java mode. The frame rate is noticeably lower, and the screen has a different aspect ratio.
& Tracking Software
In the emulator, the mouse methods are a stand-in for the touch screen interface. Don't close the Android emulator as you keep testing your sketches. Here's the first Android app for you. If you get an error, please jump to Troubleshooting. As you can see, the emulator is a good way to check whether your sketch is operational. When it comes to testing responsiveness or the touch screen user experience of your app, however, we need an actual device. So next up is testing the sketch on an actual Android device. Let's run the sketch on a real Android device.
First you'll need to check which version of Android it's running. Look for the version of Android that is installed on your device under "Android version" and make a note. The procedure for enabling USB debugging depends on that number. Now connect your device to your desktop.
If you're running version 4.
You can find instructions on the Android website for downloading and installing it. With all the software tools in place and the Android device plugged into your desktop, let's run our basic drawing example on the device.
To run the sketch fullscreen, let's comment out size in setup , so the app covers the full screen of the Android device. The shortcut is a timesaver when we're testing and running a sketch frequently. Processing compiles the sketch and produces a basicDrawing. Your sketch is now up and running on your Android device. In contrast to running the sketch in the emulator, installing and launching it on an Android device goes fairly quickly.
If you play with your sketch on the touch screen, you'll be able to tell how much more responsive the device is. This is because the device provides a higher frame rate. Being able to test the actual user experience more accurately while saving some time rerunning your sketch are the main reasons why testing on the Android device is preferable.